﻿using UnityEngine;
using System.Collections;

public static class SGTools
{
    public static Vector3 ParseV3(string strVec) 
    {
       string[] strVecs  =  strVec.Split(',');
       Vector3 retV3;
       retV3.x = float.Parse(strVecs[0]);
       retV3.y = float.Parse(strVecs[1]);
       retV3.z = float.Parse(strVecs[2]);
       return retV3;
    } 
}
